Beam
me up!

Redesigning user profiles for a staffing app

Helping freelancers complete their profiles to get more gigs.

Wonolo is a staffing platform that helps companies quickly hire freelance gig workers in retail, warehouse fulfillment, events staffing, and administration.
Redesign user profiles to help more workers complete them, get hired more often, and increase engagement with the app.
I conducted competitive research and user interviews/testing (3 rounds), designed mockups at low and high fidelity, and prototyped.

TL;DR

Wonolo's primary users are Gen X and Baby Boomer freelancers looking for short-term work to supplement their income and make a living. However, workers weren’t filling out their profiles because they didn't know why it was important, and trying to figure out how to use its features was confusing.

Results

Over 2 months, I worked with Wonolo's product team, engineers, and other designers to define user problems and scope, explore ways to improve comprehension and usability, and deliver a visual overhaul to profiles.

Selected final screens

Why was this important to solve?

Hiring managers would cancel jobs based on reasons signaling a lack of confidence in its gig work candidates. Last minute cancellations would lead to workers feeling frustrated and file support tickets. And if they couldn't steadily get jobs, they'd give up and turn to competitive apps.

In essence, helping workers better represent themselves in profiles and succeed at getting work was good for users and business.

Understanding the users

Wonolo's users span all ages, backgrounds, and locations, but their biggest segments are Gen X and Baby Boomer freelancers looking to supplement their current income or might be retired and picking up side gigs for a little extra cash.

Nearly 31% of Boomers on Wonolo are doing more than 3 gigs per week (and taking home the most money of any age group!), compared to 22% for its millennial users. So, because our primary users were not as digitally native as your average Bay Area techie, I kept in mind to be guiding, straightforward, and keep it simple.

Opportunities in the competitive space

I partnered with a few designers to analyze how Wonolo's competitors were getting users to complete their profiles, incentivize them to stay on their platforms, and earn money.

Our research not only served as "menu of opportunities" for our team throughout the design process, but helped us get buy-in for product directions by helping stakeholders visualize the competitive landscape.

Defining user problems with profiles

To dig into problems, we broke bread (more specifically, pizza) with 8 gig workers to observe where they struggled with the app and profile, listen to their stories, and learn about their needs.

Right after, we locked ourselves in a room to lay out all our insights through affinity mapping and prioritized problems based on their importance to user and business goals.

After much debate and many post-it notes later, we honed in on prioritizing 4 problems:

Workers didn't know they needed to fill out their profiles as there was no visual cue or indication.
(5/8 users)

They wanted more guidance how to present themselves to hiring managers to get more jobs.
(7/8 users)

They felt confused trying to figure out how to earn badges and rewards from their profiles.
(6/8 users)

They aren't finding enough incentives to return to the app.
(4/8 users)

Quick 'n dirty idea generation

Next, I moderated an ideation session with our other designers to rapidly generate UI solutions. We focused on one problem at a time, sketched as many solutions as possible in 5 minutes, presented each of our designs in 1 minute, and repeated this process 2 more times. With each round, we built on each others idea, improved existing, or generate new ones.

At the end, we debated and voted on design directions to further explore by wireframing and testing. This was a great exercise to build alignment, get buy-in from our team, and build on each other's creativity.

Some of my sketches and early ideas

Changes from testing

I refined our sketches into more polished wireframes with a new, modular visual design, which we prototyped and tested with the users again. Our new direction received a positive signal from users, but we also uncovered key takeaways and changes.

Guide profile completion,
but not with badges...

Onboarding status didn’t visualize the need to complete profiles, so we tested game-like progress bar at the top of the screen to guide and incentivize completion.

While 6 of 7 users understood and liked our new design, upon further review with the product team, we decided to reserve badges for bigger accomplishments, leave the top of screen for more time-sensitive messaging, and went back to the drawing board.

More clarity on what to write

People didn’t know what to write in their profiles as there was minimal instruction. So, we added more context what to write and why they should include it.

However, 4 of 7 users wanted even clearer guidelines for what to write in their bios and especially wanted to communicate to hiring managers that they're hard workers.

What does "Public Profile" mean?

We learned during testing that 4 of 8 users were unclear what leaving their profile “public” meant and felt concerned over their privacy and who could see their profiles.

"Public view" enabled user profiles to come up in internet searches, so workers could share their Wonolo profile as an online resume to get jobs outside of the platform. The original UI only featured a toggle and didn't provide any context about its purpose.

We felt this was an important area address ASAP and be transparent with users how we handle their personal information.

Iterating + final designs

We iterated based on learnings from low-fidelity testing and adapted our designs for new platforms–iOS and web. At the time, workers could only access their profiles via its mobile app, but it was important to provide access online too as some of its users weren't digitally savvy with apps.

The lead designer crafted design standards to ensure consistency across platforms, and I worked to bring our wireframes to life for the web.

Making profiles simple and actionable

Companies hire based on user profiles and star ratings, so having a thoughtfully written profile could make or break getting a job. Workers weren’t aware having an incomplete one was an issue, and their biggest concern was not knowing what to write about themselves to improve their chances of getting hired.

We addressed these needs by:

- Adding visual cues for incomplete sections
- Creating an action card prompting users to take their next step
- Offering explicit examples what to write & why in the edit page

Clarifying how workers are assessed by hiring mangers

Workers wanted to know what mattered to companies when hiring so they could improve their chances of getting jobs. Was it rating, distance, interests, bio? Although companies prioritized people who had 5-star ratings, some had cancelled jobs because they didn't know enough about the candidates.

Creating a way for people to understand how companies view when hiring them would improve their ability to get jobs, encourage better performance at work, and increase app engagement. So I introduced "Compliments” in profiles as an additional rating that let companies leave personalized feedback after a job well done.

Easing anxiety over user privacy

I created the ability to preview what profiles look like as "public" & bottom sheets with detailed information that trigger when turning the Public view toggle on and off.

With our new designs, 5 of 8 people understood the purpose of Public View! Although, they had trouble figuring how to preview their public profile. My thought process was that people would see the Preview feature while editing their profile or notice it when using the nav drawer. The work goes on.

Educating how to level up with badges

Workers could earn badges to certify they had specific skills or training, get additional financial rewards, and in some cases, were pre-requisites before they could apply to certain jobs. However, the original badges UI only displayed its icon and name, and during testing, no interaction when workers furiously tried tapping on them to learn more.

Learning about badges should be intuitive rather than painful. So I provided easy access to information in the way users expected:

- Tapping a badge opens a modal to view details
- "See All" option to view all their badges in one place
- A progress bar to motivate and visualize how close they are to their next badge

Conclusion

While we held regular reviews with Wonolo’s product and engineering to ensure our designs were feasible throughout the design process, we presented our "final" designs with their larger team of engineers, marketers, and stakeholders to build alignment and discuss questions or concerns about integration before handing off.

Our designs helped more people understand how companies assessed them, guided more people to complete their profiles confidently, and made learning about Wonolo's badges system easier and intuitive.

Both users and the client responded very positively to our final prototype, but many features can be further refined with testing and quantitative analysis.

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